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    C++ Team Blog

    C++ tutorials, C and C++ news, and information about Visual Studio, Visual Studio Code, and Vcpkg from the Microsoft C++ team.

    August 2014

    Using Visual Studio 2010 for C++ Development? We want to talk!
    AvatarEric BattalioAugust 28, 2014Aug 28, 201408/28/14

    This has been the Summer of Surveys for the Visual C++ team. We love surveys because they give us a chance to talk to a bunch of real-world customers and community members about their development habits for specific scenarios, most recently multi-device development.

    C++11/14 Features In Visual Studio 14 CTP3
    Stephan T. Lavavej - MSFTStephan T. Lavavej - MSFTAugust 21, 2014Aug 21, 201408/21/14

    Visual Studio 14 CTP3 is now available, with support for C++11 thread_local, C++11 quick_exit/at_quick_exit, and C++14 sized deallocation.  For reference, here’s an updated table.  (Previous tables: VS 2008 and VS 2010, VS 2010 and VS 2012, VS 2013 and the Nov 2013 CTP (i.e.

    The Future of Non-Static Data Member Initialization
    AvatarKangyuan NiuAugust 19, 2014Aug 19, 201408/19/14

    In Visual Studio 2013 we shipped an implementation of non-static data member initialization (hereby referred to as “NSDMI”), which is a feature that allows code such as the following:
    class C { int n = 42; };
    Here, n is a non-static member of the class,

    Visual Studio “14” CTP 3 Now Available
    AvatarEric BattalioAugust 18, 2014Aug 18, 201408/18/14

    Today we released Visual Studio “14” CTP 3 and an early build of the .NET Framework (read the announcement on the Visual Studio blog here). Grab it from the Microsoft Download Center or from MSDN subscriber downloads or save some setup time and use a ready-to-use VM in Azure.

    Visual Studio “14” CTP 3 Now Available
    AvatarEric BattalioAugust 18, 2014Aug 18, 201408/18/14

    Today we released Visual Studio “14” CTP 3 and an early build of the .NET Framework (read the announcement on the Visual Studio blog here). Grab it from the Microsoft Download Center or from MSDN subscriber downloads or save some setup time and use a ready-to-use VM in Azure.

    Survey for You :)
    AvatarEric BattalioAugust 6, 2014Aug 6, 201408/6/14

    We know a lot of you C++ developers also use other frameworks like .NET and Xamarin. If so, do you mind taking a brief survey at https://aka.ms/vsmdd?
    Look for us to share highlights from the last couple of surveys in the next month or so.

    Bugs Fixed in Visual Studio 2013 Update 3
    AvatarEric BattalioAugust 4, 2014Aug 4, 201408/4/14

    Visual Studio 2013 Update 3 includes a number of fixes filed through Connect:

    Calling dispose on a WinRT object could cause a crash.
    Using uniform initialization with an overloaded equality operator results in an error. (ref1)
    Using {0} to initialize a struct causes an internal compiler error.

    C++ Runtime for Sideloaded Windows 8.1 apps
    AvatarRaman SharmaAugust 1, 2014Aug 1, 201408/1/14

    A while ago we posted about how the distribution and deployment of C++ Runtime as a dependency was handled through the Windows Store. That mechanism works for apps that are themselves distributed through the Store. However, there are cases in which you need to build apps that don’t ship through the Windows Store,

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