DirectStorage 1.2 Available Now

Today we’re releasing the 1.2 version of the DirectStorage SDK, where we’ve added new features and made some fixes based on your feedback. The full list of changes can be found on the NuGet page and you can update to the latest version using NuGet update.    Visit the DirectStorage landing page for more information about how to ...

Video acceleration API (VA-API) now available on Windows!

Introduction What's VA-API? Originally developed by Intel, VAAPI (Video Acceleration API) is an open-source library and API specification, which provides access to graphics hardware acceleration capabilities for video processing. It consists of a main library and driver-specific acceleration backends for each supported hardware vendor. Apps ...
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Navigating the Redesigned Graphics Settings page

In the settings app, the graphics page lets you adjust settings related to ‘GPU Preference,’ ‘Auto HDR,’ ‘Optimizations for windowed games’, and more to get the most out of your graphics experience on your PC. Aligning with the new Windows 11 UI design, we’ve redesigned the graphics settings page to help you get to the settings ...

DirectStorage GDeflate Reference Implementation Now Available

The GDeflate reference implementation is now available from the DirectStorage repo on GitHub. Developers can use this to easily integrate GDeflate into their asset compression tool chains and build compatible compressors. The compression and decompression algorithms are open sourced under the Apache 2.0 license. How to Build: The GDeflate ...
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Agility SDK 1.608.0: Enhanced Barriers and more

We’ve published another Agility SDK, version 1.608.0.  This Agility SDK has support for Enhanced Barriers, and a few minor DX12 features. That’s right: these features no longer require developer mode to run on your machine! Head to Agility SDK Downloads to grab it. Enhanced Barriers For an overview of Enhanced Barriers, please see ...
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DirectStorage 1.1 Now Available

The DirectStorage team is pleased to share that GPU decompression with DirectStorage 1.1 is available now. This new version of DirectStorage contains everything a developer needs to get started with GPU decompression. For more information on this feature and how it benefits gamers, check out our previous blog post: DirectStorage 1.1 Coming ...

Opening HLSL Planning

Since early 2017, the DirectX Shader Compiler (DXC) has been open source and available on GitHub. DXC is based on the LLVM 3.7 release of Clang, which enables compiler-driven IDE integrations, powerful language tooling, and has empowered HLSL to grow as a language to include highly requested features like C++ templates and operator ...
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HLSL