The world of Salt hangs on the brink of collapse. The citizens, once free spirits, now stand oppressed and isolated. But not all is lost, for out of this aether of fear arises a heroine, a ray of hope. Her name is Dandara.
Welcome to a unique 2D metroidvania platformer full of mystical creatures and boundless exploration. Defy gravity as you jump across floors, walls, and ceilings alike. Discover the mysteries and secrets hidden throughout the world of Salt and its diverse array of characters. Empower Dandara for combat and survival against enemies bent on oppression.
Awaken, Dandara, to bring freedom and balance to this directionless world.
ENTER THE HIDDEN REALMS - The Trials of Fear Edition* adds 3 new areas to explore, a new big boss, new powers and mechanics, new music tracks, a new secret ending, as well as many quality of life updates and more!
UNCOVER THE SALT - The Trials of Fear Edition adds a whole new focus on story, fleshing out the lore of the Salt and its inhabitants. Find new descriptions, dialogues and cutscenes for existing characters and environments!
INNOVATIVE CONTROLS - Built natively for both touchscreen and gamepad input, movement and combat interact smoothly and seamlessly.
BOUNDLESS EXPLORATION - Traverse across the esoteric world of Salt through fast and fluid jumps off any surface, unhindered by gravity, in lovingly crafted environments.
CHALLENGING PROGRESSION - Use a combination of speed & skill, wits & reflexes, to solve puzzles, earn power-ups, and access areas previously unreachable.
BEAUTIFUL AND IMMERSIVE WORLD - A visual and auditory wonderland comes to life through gorgeous handcrafted pixel art and original soundtrack compositions.
* Dandara: Trials of Fear Edition content is free to download to all existing owners of Dandara.
First of all this game has lots of great aspects the best of which is probably the fluid natural controls. The retro graphics, music, map, and power ups are also great. It is an addicting game that’s hard to put down, and I only find that once in a while on iPhone. The main downside to the game however is the very infrequent save points. You have to repeat very long stretches of gameplay many times to progress. But it feels like rather than mastering the game’s mechanics, this repetition mainly serves to help memorize particular rooms which won’t necessarily be visited again. I just encountered a boss that is far from a save point, and I know I’ll have to try several times to learn the boss mechanics, and the long map traversal every time is SO TEDIOUS. I decided to stop playing the game as I’m no longer having fun despite action rpg and puzzle platformers being my favorite genres. Some more minor issues:-On the iPhone X the swipe for movement very often triggers the home screen gesture, and I have to switch back to the app and resume every time (often taking damage in the process). This typically happens to me about every 30s of gameplay which breaks the immersive experience. -When you die you lose all XP. You can get it back if you find your body again but if you die before this happens the XP is gone forever (you can’t even go back to the original treasure chests to find it again). Because of this I find myself in a cycle where I can no longer level up.
A Stunning, Vibrant Original!
Dj Krawl
Dandara clearly draws heavy inspiration from many of the core classics that have shaped the staple mechanics and ideas we have today! The side scrolling genre can get old quick lacking originality. But the way this game is constructed through exploration, and platforming it kind of takes away from the focus of beating “bosses” so to speak to progress. Though there are plenty of bosses that are beautifully crafted with difficulty. Speaking of difficult, the skill cap on this game is demanding but fair. I never felt like I couldn’t overcome The obstacles set before me. Mechanically speaking the feeling of jumping from wall to wall was ever so satisfying. It feels great. I feel like I’m shooting a rubber band across the room with this super jump. Makes me feel like a hero! The only complaint I have is the combat it’s self with the shooting mechanics. I just don’t like that I have to charge my shots. Though it does add a layer of difficulty that is cohesive with the game. Lastly the world building and overall vibe, BRILLIANT! The world is an aesthetically pleasing array of eye candy and eloquence. It draws clear inspiration from games like “The Legend of Zelda”, “Metroid”, and even alittle like “Mega Man”. All in all though it’s own piece of magical art! I ADORE this game. So fantastic. And I recommend it to mobile and console gamers alike.
Yikes! The game turned into Dark Souls.
Boltfinger
After the few hours, this fun game turned into Dark Souls—huge difficulty level jump. Probably harder than dark souls actually. (Even I was able to finish Bloodborne) I think only hardcore fans would love this game. After killing the first main boss the difficulty jumped and made the game torturous to play for me. I guess the a.i character warned me of the difficulty coming, but it’s not like you have a choice to go anywhere else. Even when I managed to get passed a difficult room, I did not have a sense of fun doing it anymore—only to die in the next room. Like Darksouls, you lose your currency where you died, and if you want it back you have to work your way back to where you left off without dying, or else. I didn’t get far enough in the game to know what the Salt currency buys you. I have only 3 heart health bars. Using a potion takes 2 seconds to use and only adds one heart. I can get hit while I’m trying to cure myself. My bullets have limited range and can’t go through walls. Some enemies bullets have infinite range and go through walls—even random bullets enter the screen and seemingly came from nowhere. (Well I’m sure they came from somewhere but I was too frantic trying to avoid them to see) Some of the rooms you have to navigate quickly through and avoid the bullets—no time to use any health potion—you have to know what you’re doing or you die and drop your money, and go back to camp and have to do the course all over again. Oh well, at least the game was only a few dollars. Too bad. I think I was only 1/4 through the game.
Finally, Nintendo will be scared
T hizzle
I've never really written a review but here it goes. No matter how often I play iPhone games they're always lacking the feel of a portable handheld game made by Nintendo for their new 3DS or even their older handheld consoles. That finally changed with this game. The feeling I get when playing Dandara is a cross between symphony of the night (castlevania) and super metroid. The movement is unique to the game as Dandara flies from jump pad to jump pad, otherwise the weapons, music, graphics and overall feel to the game does not feel like an IOS touchscreen game. I truly think this feature could make Nintendo worth. Because, if games like this continue to be released there will be no point for a 3DS anymore. Amazing job guys. My only thing I would like to see is the ability to switch the movement joystick and the gun joystick as I feel like for left / right handed people this could make a difference. I won't rate you down a star for this as the game was just released. If I could do more than two thumbs up I would. Again great job and thank you
•General minor bug fixes.
•Overall fixes to stability.
•Several typos fixed.
Phiên bản 1.2.0
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