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[BUG]: Lighting issue on SMT Nocturne when not using native resolution. #14896

Description

@Megidolaon23

Describe the Bug

There's a lighting issue in the floor when the light comes from the half open doors when not using native resolution. Around 0:25 sec into the video I switch to native resolution.

Video

Reproduction Steps

Look at the direction of any door in the dark in Ikebukuro tunnel.

Expected Behavior

In the video you can see that when I activate native resolution the bug goes away. (0:25sec)

PCSX2 Revision

v2.9.12

Operating System

Windows 11

If Linux - Specify Distro

No response

CPU

Ryzen 5 5500X3D

GPU

AMD 9060 XT 16 GB

GS Settings

Image Image Image

Emulation Settings

Image

GS Window Screenshots

Video

Logs & Dumps

No response

Activity

  1. changed the title [-][BUG]: Lighting issue on Nocturne when not using native resolution.[/-] [+][BUG]: Lighting issue on SMT Nocturne when not using native resolution.[/+] on Sep 1, 2026
  2. refractionpcsx2 commented on Sep 1, 2026

    @refractionpcsx2
    Member

    can you post a GS Dump of the issue? pretty sure of what it is, but it's easier to fix if it's reproducible :)

  3. Megidolaon23 commented on Sep 2, 2026

    @Megidolaon23
    Author

    can you post a GS Dump of the issue? pretty sure of what it is, but it's easier to fix if it's reproducible :)

    sure here it is!

    Shin Megami Tensei - Nocturne_SLUS-20911_20260901210144.zip

    Image
  4. Megidolaon23 commented on Sep 3, 2026

    @Megidolaon23
    Author

    can you post a GS Dump of the issue? pretty sure of what it is, but it's easier to fix if it's reproducible :)

    Hi guys, I was testing the new nightly with the fix implemented and realized it only fixes the issue when the internal resolution is an odd number, x3, x5, x7. x2 is still broken, just like x4 and x6.

  5. refractionpcsx2 commented on Sep 3, 2026

    @refractionpcsx2
    Member

    Can you provide another dump which shows that? because it looks fine here in every resolution with the dump you provided, as do my other three dumps

  6. Megidolaon23 commented on Sep 3, 2026

    @Megidolaon23
    Author

    Can you provide another dump which shows that? because it looks fine here in every resolution with the dump you provided, as do my other three dumps

    Sure here it is! there are 2 gs dumps, one with the bug x2 resolution and one with the fix x3 resolution, hope it helps

    x2 resolution (bug).zip
    x3 resolution.zip

  7. refractionpcsx2 commented on Sep 3, 2026

    @refractionpcsx2
    Member

    okay this is related to the download, can you provide a savestate please, cos I can't debug this (the effect is baked in to the GS dump due it being a download to the EE then reupload), all I could fix was the weird interlacing effect.

  8. Megidolaon23 commented on Sep 3, 2026

    @Megidolaon23
    Author

    okay this is related to the download, can you provide a savestate please, cos I can't debug this (the effect is baked in to the GS dump due it being a download to the EE then reupload), all I could fix was the weird interlacing effect.

    SLUS-20911 (E8FCF8EC).01.zip

  9. refractionpcsx2 commented on Sep 3, 2026

    @refractionpcsx2
    Member

    okay I can see it when moving about, I'll have a play with it

  10. refractionpcsx2 commented on Sep 4, 2026

    @refractionpcsx2
    Member

    So I think this problem is on the other end, the actual download. Doing a compare of the read depth at x1 vs x2, you can see from this XOR they are quite, quite different

    Image

    However if I enable Bilinear for the downscale copy it does look better, but there is still a line at the back, as you can see here

    Image

    But I don't think that's the solution, I think this is just forcing it to capture the correct data. Conversely I don't know what the solution is right now since I don't 100% know what's causing the difference, which is quite drastic in the lower bits, not just off by 1 problems.

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