Here are
26 public repositories
matching this topic...
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Rust implementation of SPIR-V module processing functionalities
Updated
Sep 29, 2026
Rust
Rust bindings for the shaderc library.
Light weight SPIR-V reflection library
Safe Rust wrapper around SPIRV-Cross
Updated
Jul 28, 2023
Rust
Generate SPIR-V bytecode from an operation graph
Updated
Feb 20, 2020
Rust
Compile your WebAssembly programs into SPIR-V shaders
Updated
Oct 26, 2023
Rust
Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.
Updated
Feb 23, 2026
Rust
Modern rust-native lisp with fibers, signals, capabilities, jit, and more...
Updated
Oct 12, 2026
Rust
Image operations, quick and embeddable that you might barely believe it running
Updated
Sep 13, 2025
Rust
Updated
Oct 11, 2026
Rust
Patch unsupported SPIR-V functionality into your WGSL
SPIRV reflection utility for deriving Vulkan DescriptorSetLayouts
Updated
Dec 30, 2022
Rust
Safe and sound Rust bindings to SPIRV-Cross
Updated
Oct 11, 2026
Rust
Reaction rates and transport properties
Updated
Dec 13, 2022
Rust
A hello triangle example with SpirV shaders
Updated
May 28, 2022
Rust
A rusty shading language experiment.
Updated
Oct 28, 2021
Rust
A set of experimental optimisation passes for SPIR-V modules.
Updated
Nov 16, 2022
Rust
A live shader compiler (using shaderc)
Updated
Aug 14, 2019
Rust
Draws tessella's capture stream as a map, with raw Vulkan on emblema's device and queue; emblema composites over the result and presents it. Pure Rust, gated on a Raspberry Pi 5.
Updated
Oct 11, 2026
Rust
Add this topic to your repo
To associate your repository with the
spirv
topic, visit your repo's landing page and select "manage topics."
Learn more
You can’t perform that action at this time.